CE-01 Designing a Virtual Field Trip for the Elementary Classroom
Are there places you’d like to take your classroom to enrich your curriculum, but can’t due to budget, time constraints and distance? You can still visit those places with a virtual field trip! This course will enable teachers in grades 1-6 to use Internet resources to design a virtual field trip to extend and enrich their curriculum. Participants will become familiar with strategies and resources, and tips and tricks that will allow you and your students to “visit” any place in the world. By the end of the course participants will design effective and engaging virtual field trips that are aligned to state and national standards.
CE-02 Engaging K-12 Students with Digital Portfolios
This course is for teachers interested in helping their students develop a reflective digital portfolio that meets New Hampshire's ICT Literacy Program standards and that engages and motivates students. Participants will learn about characteristics of reflective portfolios, be introduced to tools and process steps for creating digital portfolios, and review examples of portfolio contents and organization. As a final product, each course participant will work with a cohort of K-12 students to create their own samples of student digital portfolios.
CE-03 Aligning Curriculum with Standards and Learning Expectations
This course will guide teachers through the process of aligning their curricula to their content standards and the learning expectations of their particular grade level. Teachers will learn how read their standards documents, how to identify learning expectations not currently addressed in their curriculum, and adjust lesson plans to incorporate them. The importance of the content standards and learning expectations in the world of competency and performance based assessments will be addressed. You will work with a standard and align your existing curriculum to address the learning expectations of that standard in your lessons. You will use the Backward Design Process to set new learning goals and create or modify curriculum. This course is meant to be a step in the ongoing process teachers use to align the curricula and teaching to performance based standards.
CE-04 Meeting the New Standards for School Approval
This course is designed for school administrators and leaders who want to understand the changes in the minimum standards for school approval. Every public school up for school approval will have to meet the new minimum standards of Ed 306, which were adopted in July of 2005. There are many changes and new requirements in the standards that might be challenging for some districts to meet. There are resources, such as technical advisories and comparison charts, issued by the DOE that will be used to help participants understand the changes and what they mean to schools and districts. A timeline for implementation of the new standards will be created for use by a school-reform committee.
CE-05 Developing Competencies for Standards-Based Instruction
As part of the Minimum Standards for School Approval, the State of NH requires all high school courses to be competency-based. While this expectation might, at first, appear to be daunting, by the end of this course you will be confident in your ability to translate the New Hampshire College and Career Ready Standards that apply to your content area into competencies that support and demonstrate learning. This course is designed to give you a deep understanding of competency-based curriculum design and the knowledge and skills to write quality competencies that will enhance your teaching and the success of your students. You will explore your standards and pull out the big ideas that you want students to know and be able to do. Once identified, these ideas can be translated and refined into competencies. Finally, you will explore assessment of competency and begin the process of planning for instruction to support competency based learning.
CE-06 Recognizing and Developing Extended Learning Opportunities
This course provides knowledge and background to teachers or school administrators who seek to provide quality Extended Learning Opportunities for their students. Extended Learning Opportunities are a New Hampshire that allows students to achieve competency for their educational experiences outside the traditional classroom setting. Schools are required to have policies in place and a means of assessment by a highly qualified teacher. ELOs are intended to be individualized, relevant and rigorous; however, the guidelines for their design are intentionally flexible. This course will help you design or recognize an extended learning opportunity that allows students to work toward a clear set of measurable outcomes that align with their course competencies. Both school teachers and school policy makers will understand how to recognize potential out of class opportunities for students and develop them into rich Extended Learning Opportunities that meet the demands of your curriculum.
CE-07 The NH Bullying Law: Policies and Procedures that Promote Positive School Climates
NH created the Pupil Safety and Violence Prevention Act in 2000 that required school boards to adopt a policy that addressed bullying in our schools. The problem was growing nationwide then and has continued to grow since. In 2010, the NH state legislature affirmed our belief in developing a culture and climate in our schools that was safe and promoted learning by strengthening the law. Bullying occurs in many forms, with cyberbullying becoming more prominent as technology and connectivity increases. In this course, you will examine the problem of bullying as it relates to the education and protection of our children. You will become familiar with strategies of prevention and for dealing with victims and perpetrators alike. Finally, you will review pathways for adding instructional activities dealing with bullying and creating a safe environment for learning into your school curriculum. As a final project, you will develop an action plan for implementing some of these strategies into your schools.
CE-08 Using a Mimeo Interactive Whiteboard and Pad to Deliver Engaging Instruction
Education has changed dramatically for both teachers and students. With mandated testing, increasingly diverse student populations, and constantly increasing professional responsibilities it is now more important than ever for each of us to use all available teaching strategies to make sure that we effectively and efficiently teach every student. Students are digital natives and therefore expect technology to be a part of their daily life. Interactive Whiteboards meet the need of appealing to these students by engaging them in the learning process which in turns increases participation and achievement. The Mimio is an easy to use interactive white board tool which works with any ordinary white board and allows for computer capture of the screen display. This course will focus on how to use the Mimio in the classroom as well as the importance of creating Mimio enhanced lesson plans.
CE-09 Afterschool Basics
Afterschool Basics is a ten unit course that provides an overview of youth developmental and afterschool programming concepts designed to support afterschool staff in providing quality experiences and interactions for youth. The content and curriculum in this course supports the Direct Service afterschool credential in New Hampshire. The course was developed in order to train emerging afterschool professionals, support NH Afterschool Credential requirements, and provide up-to-date resources in the field of afterschool. The three 3-week modules cover: Social, Emotional and Cognitive Development, Physical Development and Safety and Curriculum Development.
CE-10 Game-Based Learning
Games have engaged adults in children for centuries. In recent years, gaming in education has become an important practice in making learning engaging, relevant, and fun. In this course, you will explore the mechanics of gaming and identify ways in which gaming engages students in learning. You will look at possibilities and processes for using your curriculum to develop learning games across all grade levels. Finally, you will explore the assessment side of gaming and look at strategies for incorporating games into your classroom. As a final project, you will develop and share a game-based lesson designed for your particular content and grade level specialty. You will also have the opportunity to engage with other educators interested in gaming and look at ways to incorporate games into your regular learning and teaching practices to enhance your curriculum and excite your students.
CE-11 Using Digital Tools to Engage Students and Personalize Learning
Learning is dramatically changing in the 21st Century. The ever increasing access to digital tools and technologies have redefined how students communicate, interact, and engage on daily basis. In order to ensure that our teaching remains relevant and interesting to our new learners, we have to adapt our teaching and reach students where they live, not where we think they should live. In this course, we will explore how digital tools can be used to engage students and promote personalized learning. You will understand the value of integrating a variety of tools into your teaching practice to engage students and enhance learning. You will get application experience using these tools directly to produce course projects. This course will require that you establish free user accounts and use a variety of tools yourself, to get first hand experiences with how these tools work. Rather than a single course project, you will produce a variety of projects, each using a different digital tool. While you will be given readings that enhance your learning, your discussions will focus on your experiences using these tools and consider their applications for teaching and learning in your classroom.
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Last updated April 27, 2015