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Spring 2011 Session Course Status Updates

Spring 2011 Courses
Online Course Session Dates: April 6 – May 24

A new mail in procedure is also in effect. For details, check the OPEN NH website, select Registration.

The Online Registration system is also open. Register Now for Spring 2011

The Early Bird Special for the Spring Session ends on March 23, 2011.

Status Updated: 5 April, 1:00 PM.

The Spring 2011 optional Orientation Meeting will be held in Chester.  Check the Orientation Page on the website for details and contact Susan if you plan on attending.  Note: the Derry session has been cancelled.  If you were planning on attending in Derry,we apologize for the inconvenience.

The following courses are Running:

BP-06 School Policies for 21st Century Learning
BP-12 Creating a Successful Response to Intervention Plan
BP-10 Incorporating Project Based Learning into Your Classroom
CE-03 Aligning Curriculum with Grade Level Expectations
EC-02 Early Childhood Book Reading Practices
LT-07 ESOL Literacy Development 2 – Writing
SE-02 Everything You Always Wanted to Know About Special Education, but were Afraid to Ask
SC-01 Science 2.0: Using Web Tools to Promote Inquiry Based Science

There are currently no courses on the Watch List .

These courses have been Cancelled at this time.

BP-08 Using Reflective Writing to Develop Metacognition in the Classroom
SE-04 Parental Involvement Strategies to Enhance Student Achievement 
BP-11 Writing Effective Proposals for Successful Grant Funding
MA-09 A Conceptual Introduction to Functions: Using Visual Models

Thank you for your patience and understanding.  We apologize for any inconvenience your cancelled course may cause.

Trends in Education – from Horizon Report 2011

The Horizon Report 2011 was released and reported some trends in Education that are seen as a result of our current and emerging technology.  We may want to consider these trends and innovations as we make decisions and move forward in the work we do.

For the full report, which includes an executive summary that explains a little more than the bare bones list I provided for you, visit http://www.educause.edu/Resources/2011HorizonReport/223122.  There is also a Navigator site for the entire Horizon Project that will keep you connected.  http://navigator.nmc.org.

New Horizons 2011 | Executive Summary Overview

Key Trends

  • The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as educators in sense-making, coaching, and credentialing.
  • People expect to be able to work, learn, and study whenever and wherever they want.
  • The world of work is increasingly collaborative, giving rise to reflection about the way student projects are structured.
  • The technologies we use are increasingly cloud-based, and our notions of IT support are decentralized.

Critical Challenges

  • Digital media literacy continues its rise in importance as a key skill in every discipline and profession.
  • Appropriate metrics of evaluation lag behind the emergence of new scholarly forms of authoring, publishing, and researching.
  • Economic pressures and new models of education are presenting unprecedented competition to traditional models of the university.
  • Keeping pace with the rapid proliferation of information, software tools, and devices is challenging for students and teachers alike.

Technologies to Watch

The six technologies featured in the 2011 Horizon Report are placed along three adoption horizons that indicate likely time frames for their entrance into mainstream use for teaching, learning, or creative inquiry.

I.  Time-to-Adoption: One Year or Less
1.  Electronic Books –  Relevance for Teaching, Learning, Research, or Creative Inquiry , Electronic Books in Practice
2.  Mobiles –  Relevance for Teaching, Learning, Research, or Creative Inquiry,  Mobiles in Practice

II.  Time-to-Adoption: Two to Three Years
3.  Augmented Reality –  Relevance for Teaching, Learning, Research, or Creative Inquiry,  Augmented Reality in Practice
4.  Game-Based Learning –  Relevance for Teaching, Learning, Research, or Creative Inquiry,  Game-Based Learning in Practice

III.  Time-to-Adoption: Four to Five Years
5.  Gesture-Based Computing –  Relevance for Teaching, Learning, Research, or Creative Inquiry,  Gesture-Based Computing in Practice
6.  Learning Analytics – Relevance for Teaching, Learning, Research, or Creative Inquiry,  Learning Analytics in Practice

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